Metal Gear Solid 4

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Metal Gear Solid 4

Post by yywinyy on 29th March 2008, 6:50 am

MUST BUY!


Last edited by Sebastian_san on 9th April 2008, 10:10 am; edited 1 time in total (Reason for editing : Neh Neh, All your topic is must buy only. LOL)

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Re: Metal Gear Solid 4

Post by KakuAdamu on 29th March 2008, 7:49 am

Man this game I on ah!!!
hope the online part will be good, at least not laggy..blah blah blah

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Re: Metal Gear Solid 4

Post by whtan2000 on 29th March 2008, 9:16 am

win..ur description really short hor..
must buy...

this 1...preorder d also...haha...Snake!!!!

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Re: Metal Gear Solid 4

Post by warsin on 30th March 2008, 11:03 pm

MGS4 CD already include MGS4 online right?


i already seen the video about mgs4 online on psn store. i think cod4 is still better than mgs4 online

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Re: Metal Gear Solid 4

Post by whtan2000 on 5th April 2008, 9:28 am

Metal Gear Solid 4 Reader Q&A


What resolution does MGS4 run at, and what kind of audio does it support?

Metal Gear Solid 4 has been certified for Dolby Digital 5.1 surround sound, and the game appeared to run at 720p. 7.1 surround sound has not been confirmed yet, and whether the game will run at 1080p or not is still a closely guarded secret.


How does the game control? Is there a way to change the control sequence to what it used to be in previous games?

Controls for Metal Gear Solid 4 work extremely well, providing responsive gameplay. If you have played Snake Eater or Subsistence, you're pretty well accustomed to some basic controls, such as using L1 to aim, L2 and R2 to select items and weapons, and X to change your stances between standing, crouching and crawling. However, most of the
complex button presses have been eliminated, making actions much more intuitive. For example, it's much easier to aim and fire a guns.
Smaller movements are tied to analog sticks, so light pushes forward on the Left analog stick will make Snake inchworm forward if he's
crawling. Pushing to the left or the right will make him rolls along the ground, and the number of times is tied directly to how long you
hold the stick in that direction. Controls do appear to be customizable, however, so you should be able to find a scheme that
works for you.



I remember reading some articles in the past where Kojima stated you could play the entire game like an FPS. Did you attempt that?

It is possible to play entire sections (and ostensibly the entire game) solely within the first person viewpoint. This is much easier to do
once you receive the Solid Eye item from Otacon and the Mark II, which allows you to easily pick out threats and allies from a distance. It's doubtful that you would want to do so, because there's a lot of detail you'd miss, along with it making stealth much more difficult.




How's the weapon variety? Was the statement in another preview about 70+ weapons correct? If so, did that stretch to modifications like underbarrel grenade launchers and underbarrel shotguns?

First, as stated in the hands-on article, weapon variety is quite large, with Snake having access to a variety of
handguns, rifles, automatic weapons and explosives like grenades. Each weapon is rated in one of six categories that affect items such as its damage, range and power. There are easily more than 70 weapons and
items that are included in MGS4. Accessories that can be added, such as laser sights, flashlights, or underbarrel shotguns, grenade launchers and pistol grips that expand the amount of customization that you can experience in the game.

How are the visuals? Are there any screen tearing or frame rate drop issues? What about the animation -- did everything seem fluid?



Animation of everything, from Snake to the actions of the PMCs to the evasion of Gekkos and FROG soldiers are incredibly fluid and slick. For the most part, what we've seen ran at a stable 60 frames a second. There were
only a few instances in which the framerate dipped for a second or two, but that was typically caused by large onscreen explosions coupled with screen effects (such as dirt being kicked up on the camera lens).

As for visual fidelity, the trailers that have been released for the game are just a brief indication of what the game truly looks like. The
title looks much sharper than trailers or screenshots show.

Please elaborate on the 'Drebin Points System.' If you can, give us a brief explanation. Was it tedious or did it improve gameplay?

As illustrated in the hands-on article, every weapon that Snake finds within the game is locked. These items
are immediately converted into Drebin Points, which can be spent to unlock weapons that you've found in your exploration of the
environment, purchasing extra ammunition for your guns, or accessories to improve specific weapons. Collecting these points is simple: Snake (or the Mark II, if you prefer) simply needs to move over the weapon to collect and convert it into points. These points can immediately be spent, or saved to take advantage of Drebin's sales during "sale days," specific days established where everything in his store is half off the standard price.



Youaren't constrained by this system at all – in fact, if you'd rather avoid collecting weapons from fallen soldiers as you go through the
game, you can do this; the lone trade off will be that you'll receive much fewer Drebin Points to spend. However, even if you try to restrict yourself from gathering Drebin Points via weaponry, you can still collect Drebin Points by observing and interacting with cutscenes. The Drebin System works very well, and really winds up tapping a "gotta collect them all" gene deep within any player.

Any CGI cutscenes? Or are they all in-engine?

All cutscenes are in-engine presentations of story points. However, they are interactive because of the L1 and X button presses that will crop up here and there during a plot point that allows you to trigger new angles or flashbacks on previous scenes from the Metal Gear franchise. As previously stated, these will also add to your Drebin Point total.


Is the grey-abstract Middle Eastern area the only color scheme we can expect or will the game be more vibrant?


There is definitely a vibrant set of colors based on the environment you find yourself in. Even the Middle Eastern section has much more color than the gray abstract areas seen in images and trailers.

How is the DualShock 3 feedback for the game?



DualShock 3 feedback works well within Metal Gear Solid 4, with the controller pulsing for everything from gunshots to explosions. One element where the feedback stood out was during low psyche or high stress situations, where the controller would simulate the heartbeat of Snake. There are some sections where it could be stronger, but that will most likely be adjusted by the time the game is released.

What difficulty have the previews been shown on? What difficulties will be in the final game?

There are four initial difficulty levels available in Metal Gear Solid 4: Liquid Easy, Naked Normal, Solid Normal and Big Boss Hard. Naked Normal was the default difficulty of the game. Preview coverage of the game that has recently hit the Internet from the MGS4 Boot Camp in Nasu were all played on the Solid Normal difficulty setting.


Is the CQC Counter from Portable Ops in the game?



If by CQC Counter you mean melee attacks by a guard before they call for help or proceed to riddle Snake's body with bullets, yes, it is included in the game.

Can the player change the HUD as they wish? Images in previews have shown a mix of displays.

Yes, players can change or adjust elements of the HUD. This has also been confirmed on the most recent Kojima Productions podcast where they mentioned that there are at least 20 separate color schemes that can be used for the HUD itself.


Is MGS4 action focused or does it still retain an emphasis on stealth tactics like the previous games? Is it now a run and gun fest or is a certain amount of skill required to evade troops in order to clear each area?




Metal Gear Solid 4 emphasizes both action and stealth equally. Players have the ability to decide just how they want to play the game, just as they always have in previous Metal Gear games. If they choose, they can run through, slaughtering any guards and PMC troops that cross their path. Players can try to melt into the shadows, skillfully evading detection as best as possible. Or players can perform a combination of the two. The choice is truly up to the individual controlling Snake.


How big do the battles between the PMC and Militia get?


Battles between the PMC and Militia soldiers can range from a few militia men trying to take back an entrenched position to a large battlefield where both sides are calling in reinforcements, sniping enemies out in the open and tossing grenades at rival squads. Because the battlefield will change based on how accurate both sides are, players can go to the same location twice and see completely different field conditions based on how the battle's going at that moment.


How deep is CQC? MGS3 has about five moves. How many more does MGS4 have?


There are more than five CQC moves in MGS3, but MGS4 adds a few new moves as well. The first is the ability to automatically incapacitate and disarm a soldier. Another is a chokehold, which Snake can apply to a soldier on the ground to silently knock him out. A third move is patting down a soldier after you've held him up, allowing you to get equipment from the scared soldier. Players can also grab an enemy soldier's testicles, knocking him out from the pain.


Is MGS4 funny? Does it include all the little odd MGS-style humour elements, like rare codec conversations (such as the one with Naked Snake & SIGINT about the box)?



Without spoiling any facets of the story, the trademark humor during certain sequences of the game definitely returns. There's a level of self-deprecating humor, particularly from Snake, but there are also in-jokes for Metal Gear Solid fans.

source : http://ps3.ign.com/articles/864/864647p4.html

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Re: Metal Gear Solid 4

Post by whtan2000 on 9th April 2008, 7:10 am



MGO is included with MGS4, but it will be the bare bones to be added to and upgraded in time.

The opening credits (of MGS4) were designed by Logan, the people that did the hugely successful ipod ads.

The story visits more locations and embraces more styles than any MGS to date.

A 'virtual range' will be included from the main menu. Here you cantest the huge amount of weapons in MGS4 as well as the various advanced CQC techniques in the game.

The game will feature various details to play around with such as highly detailed and fashionable consumer gadgets.

MGS4 has been 4 years in development.

There will be one hell of a big bang of a final to the game. Not a whimper. This will blow you away.

Snake is a slave to injections that keep him alive.

The sneaking play of the originals with it's air ducts and cameras has now become a fast pace living battlefield of traps and innovations.

The control system is 'revised and improved'

The Gekkou (the mechs with organic legs that make mooing sounds) will work in packs to hunt you down. They can sense past your optic camo if they think something is amiss.

Snake will have two new energy bars that makes Snakes advanced age impossible to ignore:

Stress: This rises in response to fight conditions. This can work with him, giving him hightened senses such as accuracy and sustained damage being halved. But if in this condition for too long, snake will crash causing him to become exposed to his illness. a drag on a cig will help him calm down however.

Psyche: This affects your general state of mind in the field.The balancing of these two bars will affect your progress.

You can use a camera to sneak away from your mission objectives and record incidents happening on the battlefield in secret. Some can be 'unpredictable and dangerous' There is something special about the camera this time around but EDGE were not allowed to say what.

There is a "surprising degree of explorative freedom" in the game. You can choose to engage in battles if you wish, or just ignore them. Friends and enemies can be gain this way if you do choose to help one side out.

Drebin (the arms dealer with the small monkey) will be important to the story and will also act as Snakes weapons dealer.

Productions values transcend modern video games: A Hollywood grade surround sound and moving track score by Harry Gregson Williams. Electrifying cut scenes and a sense of closure "more suited to Return of the King than Halo 3".

There is so much tucked away in the game that some things won't be discovered until months or even years after your first play.

Kojima says: As for future MGS I would love to produce rather than direct. But as far as Snake is concerned, this is it. It's over".

source : http://www.360indians.com/forums/index.php?s=80a0625e51dc142673455411acb781e3&showtopic=7&st=2280&p=109645&#entry109645

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Metal Gear Solid 4: Guns of the Patriots – Product Details Revealed!

Post by whtan2000 on 13th April 2008, 7:07 pm

Metal Gear Solid 4: Guns of the Patriots – Product Details Revealed!


Hi all! Since Metal Gear Solid 4: Guns of the Patriots is such a huge release, with so many different promotions and packages, we thought we’d take some time to clarify the rumors and speculation going on out there, as well as break some news about what we’ll be offering.

In case you have not heard, Metal Gear Solid 4: Guns of the Patriots hits stores June 12th, 2008 and is rated “M” by the ESRB. This is for all the different configurations of the product, detailed below, which includes: the “Metal Gear Solid 4: Guns of the Patriots” Standard Edition, the “Metal Gear Solid 4: Guns of the Patriots” Limited Edition, the “Metal Gear Solid 4: Guns of the Patriots” PLAYSTATION 3 Hardware Bundle, and the “Metal Gear Solid 4: Guns of the Patriots” Limited Edition PLAYSTATION 3 Hardware Bundle. We’ll get to details on each of these below.

First, the “Metal Gear Saga Vol. 2” free pre-order bonus offer DVD with MGO Beta Unique Product Voucher Code insert…



This is a special offer, made through participating retailers and store locations, for customers that pre-order either the MGS4 Standard Edition or the MGS4 Limited Edition. We’ve been receiving reports over the last couple of weeks that store locations have been making the item available as soon as they’ve gotten the shipments in. As of this writing, participating retailers and their respective store locations should be getting their shipments and making them available. Unfortunately, we don’t have any more granular information beyond that, so you really have to check with your retailer/store location of choice, see if they are participating, and find out when and if they will have stock available. Also, please bear in mind, quantities are very limited, so you will have to do a bit of “legwork” to secure your copy while supplies last.

The “Metal Gear Saga Vol. 2” DVD contains extensive original video content, which primarily focuses on the interconnected history of the “Snakes”: Big Boss (Naked Snake), Liquid Snake, Solidus Snake, and of course, Solid Snake. Additionally, the DVD contains a compilation of the MGS4 trailers to date and a special Prologue video to MGS4. An insert in the “Metal Gear Saga Vol. 2” DVD case is your ticket to the Metal Gear Online Beta, containing the Unique Product Voucher Code (UPVC) and instructions on redeeming the UPVC to download the Beta client via the PlayStation Store when the download becomes available. The download of the MGO Beta will be available from April 17th 2008 to May 5th 2008 and the game play will be available from April 21st 2008 to May 5th 2008. Over the last couple of weeks, we have heard a lot of questions from customers who have attained the “Metal Gear Saga Vol. 2” DVD, particularly about redeeming their UPVC via the PlayStation Store right now. Let’s make this clear: you CAN NOT redeem the UPVC for the MGO Beta download until April 17th, you will get an error until then. Do not attempt to redeem your UPVC for the MGO Beta right now, it won’t work! You will be able to do so April 17th!

Second, the “Metal Gear Solid 4: Guns of the Patriots” Standard Edition …



Yes, the image above represents the final box art for the MGS4 SE. Mr. Kojima and his team specifically designed the packaging art to convey his artistic vision for MGS4 – for all you MGS fans, this has been the status quo since the beginning of the franchise. If you have put in the extra effort to pre-order with a participating retailer/store location, while supplies last, you can also obtain the “Metal Gear Saga Vol. 2” DVD with MGO Beta Unique Product Voucher Code insert (detailed above). This product, of course, includes the full game of MGS4 as well as the Metal Gear Online “Starter Pack”. What is an MGO “Starter Pack”? We’ll get to that in just a little bit below, suffice to say, it is a full and complete multiplayer component of MGS4. Additionally, exclusively available through GameStop, customers reserving the “Metal Gear Solid 4: Guns of the Patriots” Standard Edition will receive an exclusive MGS4 Art Book at time of purchase. his offer is good while supplies last, see stores for details. The MSRP of the “Metal Gear Solid 4: Guns of the Patriots” Standard Edition is $59.99 USD.

Third, the “Metal Gear Solid 4: Guns of the Patriots” Limited Edition…



Yes, we just revealed another never before seen final box in this article, this time for the “Metal Gear Solid 4: Guns of the Patriots” Limited Edition, which will be available exclusively through GameStop. The MGS4 LE contains everything the SE offers (above, yes, with the potential to get the “Metal Gear Saga Vol. 2” DVD with MGO Beta Unique Product Voucher Code insert), as well as a collectible box with exclusive artwork by famed Kojima Productions illustrator Yoji Shinkawa, an additional Blu-ray disc containing two unique and never-before-seen Metal Gear Solid “Making of…” documentaries, and the MGS4 Soundtrack. Additionally, customers reserving the “Metal Gear Solid 4: Guns of the Patriots” Limited Edition will receive an exclusive MGS4 Art Book at time of purchase. This offer is good while supplies last, see stores for details. The MSRP of the “Metal Gear Solid 4: Guns of the Patriots” Limited Edition is $84.99 USD.

Fourth, the “Metal Gear Solid 4: Guns of the Patriots” PLAYSTATION 3 Hardware Bundle…



Again, hot off the presses, a never before seen box! Of note, for the first time ever, the PS3 will be packaged in a white box as opposed to the typical black one, and of course, is also branded with MGS4 goodness! Inside you will find the 80GB PLAYSTATION 3 package (yes, the 80GB PS3 has been resurrected for this bundle), and will include a PS3 DualShock 3 controller - yes, the PS3 controller that rumbles, and the MGS4 SE (detailed above). Fifth, the “Metal Gear Solid 4: Guns of the Patriots” Limited Edition PLAYSTATION 3 Hardware Bundle …



Sorry, no box reveal this time (we have to keep some surprises )! We are confirming that there will be a North America offering of this VERY, VERY Limited Edition bundle! This is the “gunmetal grey” PS3 – the one seen selling out in a matter of moments in Japan at the KonamiStyle web store. Stay tuned for more details on this exciting product! Lastly, sixth, we’d like to shed some light on “Metal Gear Online” and the MGO “Starter Pack” that comes with MGS4 …



From what we’ve seen here at Konami, there has been some confusion as to what exactly a “Starter Pack” is, so let’s put that to rest right now.

The MGO “Starter Pack” that comes with MGS4 (all configurations, detailed above) is a full-fledged, fully-featured multiplayer component of MGS4. It is not a “demo” or “teaser” in any way, as some have speculated. It comes packed with maps, weapons/items, an in-depth character creator – where your character can be personalized, and most importantly, customized – with special abilities that can be “leveled” and improved through experience, the SOP system, and much more. There will also be an extremely deep community experience through a specialized portal that will feature stats, communication, and other never before seen features - which we’ll dig into at a later date…

So, you may be wondering why we call it a “Starter Pack”, well, the answer is very simple: because it’s just the beginning. We have a huge slate of downloadable content planned for the game which encompasses new maps, weapons/items, and much more. Eurogamer has a fantastic preview up, which is a great primer on MGO, and details some of the unique features that show why it’s not just another shooter…

But, of course, if you’re one of the lucky few, you’ll be able to get your hands on the MGO Beta in just a couple of weeks (April 21st 2008 – May 5th 2008), and see for yourself!

Also, please don’t forget to check out the latest KOJIMA PRODUCTIONS REPORT from Ryan Payton at Kojima Productions in Japan! And with that, we end this particular article. We’ll be watching the comments, so please let us know your thoughts, and specifically what you’d like to hear (we’ll do our best to address your burning questions, but please bear in mind, we’re really busy working on MGS4 among a lot of other great Konami games, so please understand we will not be able to get to everyone’s questions)! Check back here on the PS Blog next Monday, April 14th 2008, as we have a very special surprise in store for you! See you next Monday!

source : http://blog.us.playstation.com/2008/04/10/metal-gear-solid-4-guns-of-the-patriots-%e2%80%93-product-details-revealed/#more-467

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Re: Metal Gear Solid 4

Post by KakuAdamu on 13th April 2008, 10:25 pm

man i'm getting excited i want it now!!!

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Re: Metal Gear Solid 4

Post by whtan2000 on 13th April 2008, 11:59 pm

me too..damn...too tempative man...

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Re: Metal Gear Solid 4

Post by whtan2000 on 14th April 2008, 12:08 am


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Re: Metal Gear Solid 4

Post by KakuAdamu on 14th April 2008, 8:21 am

whtan2000 wrote:hey guys...

try this

http://www.metalgearnamegenerator.com/


some stupid code name they gave me...Energizing Polar-Bear. lol

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Re: Metal Gear Solid 4

Post by LeadSpitter on 14th April 2008, 10:53 am

Oh WTF? i'm worse! I'm called the [b]Chocolate Meerkat[/b]

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Re: Metal Gear Solid 4

Post by whtan2000 on 14th April 2008, 7:05 pm

my 1 not bad ler..hehe

Crypto Lynx....

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Re: Metal Gear Solid 4

Post by KakuAdamu on 14th April 2008, 8:22 pm

LeadSpitter wrote:Oh WTF? i'm worse! I'm called the [b]Chocolate Meerkat[/b]


Muhahahahahaha

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ALERT! “Metal Gear Mondays” Begin NOW on the PlayStation.Blog with Metal Gear Online Beta Details!

Post by whtan2000 on 15th April 2008, 10:22 am

Welcome to the kick-off of “Metal Gear Mondays” on PlayStation.Blog! Here we’ll be bringing weekly articles about Metal Gear Solid 4: Guns of the Patriots and Metal Gear Online packed with news and content including surprise announcements, guest authors, and much more!

This week we’ll go into a lot of detail on Metal Gear Online and the upcoming MGO Beta. You must attain a free pre-order bonus gift “Metal Gear Saga Vol. 2″ DVD with MGO Beta Unique Product Voucher Code (UPVC) insert to participate in the MGO Beta as explained in our post last week.




If you have attained a MGO Beta UPVC, then Thursday, April 17th, this week, the download of the MGO Beta client will be available to you through the PlayStation Store on your PS3 (but please bear in mind, gameplay does not start until April 21st , and then will run until May 5th) - again, please do not try to redeem your UPVC before April 17th, you will just get an error message. You need to carefully follow the instructions provided on the MGO Beta UPVC insert in order to get at the download of the MGO Beta client through the PlayStation Store on our PS3. It is also important to note that your UPVC for the MGO Beta is good for only one PS3/PSN/PlayStation Store account, so you should absolutely NOT share your UPVC with anyone (unless you plan to forfeit your MGO Beta to whoever you give the UPVC to). There will not be any additional issue/reissue, replacement, etc of these codes - so again, we stress, please DO NOT share your UPVC for the MGO Beta with anyone! Once you’ve got the MGO Beta client downloaded and installed, it’s time to load it up. Upon launching and going past the main menu, you’ll see that you need to sign up for a Konami ID. What is a Konami ID you ask? It is Konami’s service that has actually been around for a while in Japan, which basically allows for a unified account and access across various Konami products and services. Konami ID will be used for the first time in MGO for the US, and using the Konami ID allows for some of the really unique features we plan to offer the community with MGO. Once you hit the Konami ID sign up menu option, you should notice something subtle, but really cool: MGO launches the PS3 web browser from in-game and takes you to the Konami ID registration page. You can also simply visit http://id.konami.net from your favorite Web browser right now and sign up as well, to get a head start!





After the simple registration process, you will attain your Konami ID as well as GAME ID for MGO (the GAME ID is your MGO specific ID, basically). From there, it’s on to character creation … Similar to some popular MMOGs, MGO features a deep character creation component. Each user of the Beta will get one “character slot” to create a character with. This includes a wide variety of personalization options, as well as customizable and upgradeable skills. Players can select up to 4 skills to specialize in, to match their play style and increase their effectiveness. Close Quarter Combat (CQC), knife fighting, quickness, alertness, heavy weaponry mastery, demolition, and sniper mastery are just some of the skills you can specialize in.





Once you have set up your character, it’s on to the action. Use the lobbies to find the match you’re looking for, from what is available in the Beta. Not all content and features are going to be available in the Beta.




Here are the some of the basics of MGO:

  • Metal Gear Online (MGO), the multiplayer experience that combines the rich Metal Gear Solid universe with online combat, is availableexclusively on the PLAYSTATION 3 system!
  • MGO carries over the backdrop and control system of Metal Gear Solid 4: Guns of the Patriots (MGS4) to original online maps and game modes, with future downloadable content (planned to be released after the launch of MGS4) adding additional maps, characters, and other features.
  • Among the new components this time around are battles featuring up to 16 players, and the Sons of the Patriots (SOP) system, allowing for enhanced squad communication. Close cooperation is essential to survival on the battlefield!

A little more information on the new SOP System and the MGO theme:




A few years after the events of Metal Gear Solid 2: Sons of Liberty, the MGS4 story begins. In this short period of time, the world has changed drastically. PMCs [Private Military Companies] have taken the place of state armies as the world’s primary war engines - PMCs are private companies that specialize in warfare. The Big Shell Incident of MGS2 has prompted the U.S. Government to require all PMC soldiers be injected with nanomachines. These nanomachines regulate data, performance, and even emotions. Every soldier and weapon is controlled, regulated, and kept in check. This system, known as Sons of the Patriots (SOP), even makes it physically impossible for soldiers to turn their guns on their clients. In essence, it places the battlefield under corporate management. As a result, the fires of war continue to spread, and the PMCs inexorably increase their power and influence in world affairs. The SOP System allows you to visually share information among your squad by linking your internal nanomachines. Information like your teammates’ positions, status, and even who they’re engaging with will all be provided to you in real-time. It also works through walls, letting you identify individuals by their digital silhouette. Gain the upper hand by scanning your enemy team’s link and share their information with your comrades. In MGO, intercommunication and adaptive teamwork decide the outcome! With this in mind, it’s on to the action! The MGO Beta will contain …

Two maps:


[b]Blood Bath




A kill house consisting of both surface and underground areas.

Groznyj Grad



The now abandoned weapons factory that housed the Shagohod in Metal Gear Solid 3. Contains open areas offering unobstructed views as well as indoor and rooftop locations.
[/b]

Rules (aka gameplay modes)


Death Match
Kill or be killed in this race to get the most kills!

Team Death Match

Death Match takes a strategic turn, as you enlist your team to get the most kills!

Annex Mission

Various points around the map will need to be secured to achieve victory!

Capture Mission

Capture the opponents “flag” and return it to your base for points!

Items


Standard issue, with character:

  • CBOX
  • BINO
  • S.PLUG.S

In the map:

  • ENVG
  • DRUM

Weapons


Primary, main weapons at base:

  • vz83
  • P90( +Suppressor)
  • MP5, AK (+Grenade Launcher)
  • M4 (Suppressor, Scope, Datsight, Grenade Launcher, Grip)
  • M17 (Datsight, Scope, Grip)
  • SVD
  • MOSIN
  • M14EBR
  • DSR1
  • M870
  • SHIELD
  • RPG
  • SOP DESTAB

Secondary (Sub Weapon):

  • GSR
  • Mk.2 PISTOL
  • OPERATOR (Suppressor)
  • G18C
  • D.E.

Support (Others):

  • GRENADE
  • WP GRENADE
  • STUN GRENADE
  • CHAFF GRENADE
  • SMOKE GRENADE
  • ENEMY LOCATOR
  • CLAYMORE
  • SLEEP CLAYMORE
  • C4
  • MAGAZINE

And, very importantly, MAN CANNONS!!!



This image should explain it all, but you basically launch your character across the maps. I can’t tell you the sheer joy this brings to both the launched and those watching, you simply have to experience it for yourselves. Suffice to say, it allows for some very unusual strategies! Take a close look at the contextual action button at the bottom of the screen, w00t! This info is subject to change, as things may be added or removed from the MGO Beta. There will also be some content surprises as the MGO Beta progresses, so please keep an eye out here on the PS Blog and at Konami.com, and keep playing! We end this week’s edition of Metal Gear Mondays with another surprise: we are going to giveaway MGO Beta UPVC’s RIGHT NOW at this link!

Simply fill out the registration fields, submit, meet the qualifications for entry, and you may receive a UPVC and download instructions for the MGO Beta (subject to Konami’s Terms of Use and Privacy Policy, of course, see the promotion page at the link for details)! We are releasing MGO Beta UPVC batches in EXTREMELY limited quantities, so don’t wait, hurry and register now! That’s right, even if you miss out on the free pre-order bonus gift “Metal Gear Saga Vol. 2″ DVD with MGO Beta UPVC, this is your chance to get in the MGO Beta RIGHT HERE! Hit the link for all the information! If you’re not one of the lucky few who qualify right now, don’t despair! By registering you may still get in the MGO Beta, and we’ll also be posting more opportunities to enter at Konami.com all week (don’t worry, if you’ve already entered, you can enter again when the opportunity arises)! There will also be a lot of promotions going on with some other of your favorite gaming sites, so stay tuned to http://www.konami.com and PlayStation.blog!!! Also, please don’t forget to check out the latest KOJIMA PRODUCTIONS REPORT from Ryan Payton at Kojima Productions in Japan! We hope you enjoyed this edition of Metal Gear Mondays on the blog!

We’ll be watching the comments, so please let us know your thoughts, and specifically what you’d like to hear (we’ll do our best to address your burning questions, but please bear in mind, we’re really busy working on MGS4 among a lot of other great Konami games, so please understand we will not be able to get to everyone’s questions)! See you next week!

source : http://blog.us.playstation.com/2008/04/14/alert-metal-gear-mondays-begin-now-on-the-playstation-blog-with-metal-gear-online-beta-details/

whtan2000
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